Dear all,
The next talk in the IARCS Verification Seminar Series will be given by
Shibashis Guha, a faculty member at the School of Technology and Computer
Science at Tata Institute of Fundamental Research, Mumbai. The talk is
scheduled on Tuesday, November 1, at 1900 hrs IST (add to Google calendar
<https://calendar.google.com/calendar/event?action=TEMPLATE&tmeid=MGsxMHR2dTUya2MzYTAxOHRhZmttbHFmZTUgdnNzLmlhcmNzQG0&tmsrc=vss.iarcs%40gmail.com>
).
The details of the talk can be found on our webpage (
https://fmindia.cmi.ac.in/vss/), and also appended to the body of this
email.
The Verification Seminar Series, an initiative by the Indian Association
for Research in Computing Science (IARCS), is a monthly, online
talk-series, broadly in the area of Formal Methods and Programming
Languages, with applications in Verification and Synthesis. The aim of this
talk-series is to provide a platform for Formal Methods researchers to
interact regularly. In addition, we hope that it will make it easier for
researchers to explore newer problems/areas and collaborate on them, and
for younger researchers to start working in these areas.
All are welcome to join.
Best regards,
Akash, Deepak, Madhukar, Srivathsan
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Title: A Game of Pawns
Meeting Link:
https://us02web.zoom.us/j/89164094870?pwd=eUFNRWp0bHYxRVpwVVNoVUdHU0djQT09
(Meeting ID: 891 6409 4870, Passcode: 082194)
Abstract: We introduce and study pawn games; a class of two-player
turn-based zero-sum games in which the control of vertices changes
dynamically throughout the game. Pawn games naturally model ongoing
decision-making setting in which resources are transferable. Each vertex of
a pawn game is owned by a pawn. In each round of the game, the pawns are
partitioned between the two players. The player who moves the token from a
vertex is the player who controls the pawn that owns the vertex. A pawn
game is equipped with a mechanism, which the players apply after each round
in order to update the set of pawns that they control. We define several
grabbing-based mechanisms in which control of at most one pawn transfers at
the end of each round. We study the complexity of solving reachability pawn
games, where we parameterize the problem by the mechanism that is being
used and by restrictions on pawn ownership of vertices. For the positive
news, even though pawn games are exponentially-succinct turn-based games,
we identify some natural classes that can be solved in PTIME. For the
negative news, we identify some classes for which the problem is
EXPTIME-complete. Our EXPTIME-hardness results are based on a class of
games which we introduce and call Lock-and-Key games, and which may be of
independent interest.
This is a joint work with Guy Avni and Pranav Ghorpade.
Bio: Shibashis Guha is a faculty member at the School of Technology and
Computer Science at Tata Institute of Fundamental Research, Mumbai. Before
this, he was a postdoc at the Verification Group in Université libre de
Bruxelles and at The Hebrew University in the group of Prof. Orna
Kupferman. He did his PhD from the Department of Computer Science and
Engineering at IIT Delhi, under the supervision of Prof. S. Arun-Kumar. His
research interests include reactive synthesis, probabilistic systems, timed
automata, behavioural equivalences, formal methods and its intersection
with algorithmic game theory.